THE USE OF MULTIMEDIA IN TEACHING AND LEARNING OF COMPUTER SCIENCE
Abstract
This study attempted to find out the
use of Multimedia in Teaching and Learning of Computer Science. Sample of 62
students was selected for the study. Two groups pretest and posttest
experimental design was used. Data were analyzed. It is found that there is a
significant means score difference between pretest and post test among the
selected higher secondary school novice students. It is proved that Multimedia
supported teaching is one of the appropriate and effective methods for teaching
Computer Science to higher secondary school students.
CHAPTER
ONE
INTRODUCTION
1.1
BACKGROUND OF THE STUDY
The use of multimedia in industries
has been extensive, as it has been effective in increasing productivity and
retention rates, where research has shown that people remember 20% of what they
see, 40% of what they see and hear, but about 75% of what they see and hear and
do simultaneously (Lindstrom, 1994). Multimedia is now permeating the
educational system as a tool for effective teaching and learning. With
multimedia, the communication of information can be done in a more effective
manner and it can be an effective instructional medium for delivering
information.
Multimedia access to knowledge is one
of the possibilities of information and communication technology that has
tremendous impact on learning. The instructional media have emerged in a
variety of resources, and equipment, which can be used to supplement or
complement the teachers efforts in ensuring effective learning by students. It
is recognized that conventional media technologies can no longer meet the needs
of our teaching and learning processes; as a result they are being replaced by
multimedia technology. This technology provides a learning environment that is
self-paced, learner-controlled and individualized. Education, in the present
day context, is perhaps the single most important means for individuals to
improve personal endowments, build capability levels, and overcome the
constraints. Education is important not merely as means to other ends, but it
is an attribute that is valued in itself, by most individuals. More
importantly, it is a critical invasive instrument for bringing about social,
economic and political inclusion and a durable integration of people,
particularly those 'excluded', from the mainstream of any society. Computer
Science today is about learning to understand the media we use every day. This
idea for Computer Science has been around since at least the early 1960's but
is most accessible through the well-known and highly regarded McLuhan statement
"The medium is the message”. Today, in the era of web 2.0, you are quite
likely to think of social media, texting, and e-mail as common media you use
frequently. In the strictest sense
of the word, multimedia simply means "more than one medium". In other
words, television programs, movies, even illustrated books are all examples of
multimedia – they all use combinations of text, images, sounds, and movement.
Multimedia is everywhere. People use
it for entertainment purposes, for example, when storing, accessing, and
sharing videos on platforms such as YouTube. However, the use of multimedia
becomes increasingly serious in contexts such as VoIP and video conferencing.
The quickly growing pervasiveness of multimedia increases the relevance of its
knowledge for today’s computer science and software engineering students. But
its significance for the future of computing generally is not reflected in
current curricula. For example, few universities offer dedicated programs; most
only teach multimedia as part of other courses such as computer graphics and
computer vision, or else not at all. How should the multimedia community deal
with this issue? What makes up a good multimedia education? Do we need to
rethink and improve the way in which we teach multimedia today? To answer these
and related questions, a panel of experts Susanne Boll (University of
Oldenburg, Germany), Ramesh Jain (University of California, Irvine), Max Muhlha
user (Darmstadt University of Technology, Germany), and Timothy K. Shih
(Tamkang University, Taiwan) discussed the current status and the future of
multimedia education at a workshop held at the 2007 ACM Multimedia conference
(see Figure 1). The ‘‘Panel Summary’’ sidebar (on page 80) summarizes the main
statements of the panelists; further information about the workshop can be
found at http://emme2007. The panelists’ comments and discussion with the
audience clearly showed the high relevance of this topic. This topic is of
significant importance for the multimedia community because the way in which we
teach multimedia not only shapes today’s students (who will be tomorrow’s
multimedia researchers and developers), but also influences the field’s general
definition, self-conception, and overall acceptance among other disciplines.
This is because discussion about the content of good multimedia education
almost inevitably forces us to take a closer look at the definition of
multimedia as a discipline and the current status and nature of the field.
1.2
Statement of the problem
There is an urgent need to improve the
quality of education to bridge the gap between developed and developing
nations, and multimedia instruction is considered as a necessary tool for this
purpose. However, the presence of multimedia alone will not stimulate
significant changes in a school. Teachers are important ingredient in the
implementation of multimedia instruction in education. Without the involvement
of teachers, most students may not take advantage of all the available
potential benefits of multimedia on their own. Teachers need to actively
participate in the use of multimedia facilities. They have to be trained in the
use of multimedia and in its integration in the classroom activities to enhance
thinking and creativity among students. They must also learn to facilitate and
encourage students by making them responsible for their own learning. Many of
the current graduates were found to be lacking in creativity, communications
skills, analytical and critical thinking and problem – solving skills (Teo and
Wong, 2000; Tan, 2000).
In this study, attempts are therefore
made at examining such issues as are pertinent to multimedia utilization for
teaching and learning of Computer Science.
Topic: THE USE OF MULTIMEDIA IN TEACHING AND LEARNING OF COMPUTER SCIENCE
Department: Computer Science
Department: Computer Science
Format: MS Word
Chapters: 1 - 5, Preliminary Pages, Abstract, References
Delivery: Email
Delivery: Email
Numbers of Pages: 55
Price: 3000 NGN
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