ABSTRACT
A Mobile Social Networking Application
for Academics and for Collaborative Learning is an android social networking
application and also a web based application designed for lecturers and
students in the university for the purpose of having their lectures and class
discussion on academic issues to improve collaborative learning among students
even without physical presence. The objectives of this design were to have a
closed system with higher security mechanism where only authorized users can
have access into the forum, also to improve the method of disseminating
information among students in a class through SMS notification, and to
discipline students on their behaviour when using the social media. These
objectives necessitated for a new design and implementation of mobile social
networking application used in education. A hybrid methodology which comprises
of Waterfall methodology and Object Oriented Analysis and Design Methodology
(OOADM) were adopted in this work where some Unified Modeling Language (UML)
diagrams were used to design the system architecture. Object Oriented
Programming (OOP) php, mobincub library (which contain android APK), ASP (for
the sms notification) with MySQL Server at its back-end were used to develop
this system. The Mobile Social Networking Application for Academics and for
Collaborative Learning named “DegreeMate15” is an android social networking
application and also a web based application that provides the lecturer with an
alternative environment for having lectures, students can also use the
application to learn with each other thereby improving in learning anytime
anywhere. The application also has the functionality that stores each lecture
that was done in it with the time they were conducted, so as to assist students
who may not have attended the lecture to read the lecture summary.
Background
of Study
Social networking began when man
started exist. Man is a social being that will always find it difficult to stay
without relating to people around him. Many years ago (20th century and below),
people connect and interact with each other through various means like using
postal service, telegraph etc. Following the evolution of internet in 1970’s,
people use the internet to connect or communicate with each other especially in
established organizations like US Military. It was only in the last few decades
that the use of social networking service became a global practice especially
amongst young people (Horizon, 2009). Boyd and Ellison (2007) definesocial
networking service as a web-based service that allow individuals to:
1.
Construct a public or semi-public profile within a bounded system
2.
Articulate a list of other users with whom they share a connection
3.
View and traverse their list of connections and those made by others
within the system.
The nature at which these features are
implemented may vary from site to site. Social networking started with Bulletin
Board System (BBS), they were often run by hobbyists who carefully nurtured the
social aspects and interest-specific nature of their projects – which, more
often than not in those early days of computers, was technology-related. But
there were also other avenues for social interaction long before the Internet
exploded onto the mainstream consciousness. One such option was CompuServe, a
service that began life in the 1970s as a business-oriented mainframe computer
communication solution, but expanded into the public domain in the late 1980s.
CompuServe allowed members to share files and access news and events. But it
also offered something few had ever experienced – true interaction. But if
there is a true precursor to today’s social networking sites, it was likely
spawned under the AOL (America Online) umbrella. In many ways, and for many
people, AOL was the Internet before the Internet, and its member-created
communities (complete with searchable “Member Profiles,” in which users would
list pertinent details about themselves), were arguably the service’s most
fascinating, forward-thinking feature. Other social networking applications
like Friendster, Linkedln, MySpace, Facebook and Twitter was invented within
the space of 2002 to 2007.
TOPIC: A MOBILE SOCIAL NETWORKING APPLICATION FOR ACADEMICS AND FOR COLLABORATIVE LEARNING
Format: MS Word
Chapters: 1 - 5
Delivery: Email
Delivery: Email
Number of Pages: 65
Price: 3000 NGN
In Stock
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