Abstract
The
Java programming language is widely used in industry and business. Therefore,
academic institutions worldwide include Java learning as a basic part of their
Computer Science and Engineering curricula. At the same time, smart devices
have become popular among university learners. This research tries to take
advantage of this fact to promote Java learning. The main problem is that we
cannot compile Java programs on smart devices due to the technical limitations
of such devices. This research aims to leverage cloud computing, the
availability, prevalence and affordability of smart devices and the
ever-growing market of Android devices to provide users with text editors to
create and modify Java programs and save them to a server. Users can also
compile and execute created programs. A web-based version of the application is
also provided for users who do not use Android devices that can be accessed via
a browser on a PC or Smart device. The system uses an existing online compiler.
The developed cloud-based compiler can be integrated into a smart multimedia
learning system for learning the Java programming language.
CHAPTER ONE:
INTRODUCTION
In
this chapter we examine learning technologies in the 21st century and how they
affect learning among students. We also discuss mobile technology, mobile
learning and multimedia learning systems. The chapter also discusses the
increased use of smart mobile devices, the future of learning technologies and
how we can leverage them to improve the use of mobile learning. These
discussions lead us to formulate and present our problem statement as well as
our aims and objectives.
1.0 Learning technology
in the 21st century
Technology
is found in most parts of our lives. Most homes have connected computers or
internet-enabled devices (smart devices). Technology plays a very important
role in 21st century education. When integrated into the curriculum, technology
revolutionizes the learning process. More and more studies show that technology
integration in the curriculum improves students’ learning processes and
outcomes. Teachers who recognize computers as problem-solving tools change the
way they teach. They move from a behavioural approach to a more constructivist
approach.
Technology
and interactive multimedia are conducive to project-based learning. Students
are engaged in their learning using these powerful tools, and can become
creators and critics instead of just consumers. Technology helps change
student/teacher roles and relationships: students take responsibility for their
learning outcomes, while teachers become guides and facilitators. Technology
lends itself as the multidimensional tool that assists that process. For
economically disadvantaged students, the school may be the only place where
they will have the opportunity to use a computer and integrate technology into
their learning. There is a growing body of evidence that technology integration
positively affects student achievement and academic performance. The Center for
Applied Research in Educational Technology (CARET) found that, when used in
collaborative learning methods and leadership aimed at improving the school
through technology planning, technology impacts achievement in content area
learning, promotes higher-order thinking and problem-solving skills, and
prepares students for the workforce [5].
Department: Computer Science (M.Sc Thesis)
Format: MS Word
Chapters: 1 - 5, Preliminary Pages, Abstract, References, Appendix.
No. of Pages: 103
NB: The Complete Thesis is well written and ready to use.
Price: 20,000 NGN
In Stock
Our Customers are Happy!!!
No comments:
Post a Comment
Add Comment