CHAPTER ONE
INTRODUCTION
1.1 BACKGROUND OF THE STUDY
Ludo
(latin word “ludus” -“I play”) is a board game for two to four players, in
which the players race their four tokens from start to finish according to die
rolls. Like other cross and circle games, Ludo is derived from the Indian game
Pachisi , but simpler. The game and its variants are popular in many countries
and under various names. Pachisi originated in India by the 6th century. The
earliest evidence of this game in India is the depiction of boards on the caves
of Ajanta. This game was played by the Mughal emperors of India; a notable
example is the great Mughal emperor Jalaluddin Muhammad Akbar, who used to play
live Pachisi by using his harem girls In England, the game was published as
early as 11th April 1862 (19th century). Pachisi was modified, using six-sided
dice, and patented as Ludo, in 1896, patent number 14636.
In
North America, the game is sold under the brand name Parcheesi. Numerous
variations of the game are sold under the brand names Sorry! , Aggravation, and
Trouble.
Different
variations of this game are available under different local names in Germany as
well as in the Dutch, Bulgarian, Czech, Serbo Croatian and Slovak territories.
The
game is popular by the name of “Fia” in Sweden. However, in countries like
Norway and Denmark, the game is popularly known as Ludo.
Ludo
is a game well known to most people, particularly those of advancing years. A
simple game played by up to four players on a colourful board. But once the
Royal Navy got hold of the game, it changed not only its name but also the way
the game was played.
Two,
three, or four may play. At the beginning of the game, each player’s tokens are
out of play and staged in one of the large corner areas of the board in the
player’s colour (called the player’s yard). When able to, the players will
enter their tokens one per time on their respective starting squares, and
proceed to race them clockwise around the board along the game track (the path
of squares not part of any player’s home column). When reaching the square
below his home column, a player continues by racing tokens up the column to the
finishing square. The rolls of a cube die control the swiftness of the tokens,
and entry to the finishing square requires a precise roll from the player. The
first to bring all their tokens to the finish wins the game. The others often
continue play to determine second-, third-, and fourth-place finishers.
Initially,
during the early days of computing only what you tell the computer to do is
what it does, but nowadays, the computer can think and even act as human using
Artificial Intelligence (AI). With the aid of AI, the computer can act pretty
smart. Computers in a single second can perform a function faster than human
beings that have programmed them to do these things. It is assumed that only
experts are good enough to beat the computer in a game.
It
is generally agreed that in all games, there is an element of chance, skill,
enjoyment and strategy. Games range according to the degree to which these
elements are present, but the most important factors is the strategy and
enjoyment involved. For skills, it might not be of great importance.
1.2 STATEMENT OF PROBLEM
As
the world is moving towards Information Technology, there was a need for an
improvement on our local (manual) ludo game.
The
following are the problems observed from the local ludo game:
- Local
ludo game cannot be played by just one person, that is, it must involve
two to four persons.
- Sometime
there is no accuracy in counting the pieces. For example, counting 8 moves
instead of 7 moves.
- Either
player can cheat on the other by taking a piece HOME without passing
through the normal route.
1.3AIMS
OF THE STUDY
The
main aim of this study is to design and implement a computerized game which
case study is a ludo game.
1.4
OBJECTIVES OF THE STUDY
In
a society like ours, there is a need to calm nerves, streamline focus,
sharpening intelligence and decision making skills after our rigorous and
demanding social life. This brought about the initiation of the development of
the computer ludo game.
The
objectives of the proposed design include:
- To
help in reasoning faster and better.
- To
bring fun into people’s homes and offices.
- To act
as a good form of relaxation.
- To be
able to create a real life feature.
- Relate
computer games in various spheres of life e.g. business, art, engineering,
science etc.
1.5 SCOPE OF STUDY
The
scope of the project will cover the development of the ludo game, software
designed to be played by one to four persons.
1.6
SIGNIFICANCE OF THE STUDY
Since
we are in the 21st century known as the Jet-Age, it is also expected that we
introduce a modern approach in all things which also includes our games.
The
inaccuracy in the manual ludo game and the limitation in the number of people
that can play the game are worked on in this study. This computer ludo game has
a human to computer mode, human to human mode and computer to computer mode
(two to four players or one to four players).
In
line with the objectives of this study, the computer ludo game helps in the
sharpening of the players’ intelligence and improving their ability to think
analytically. Its simplicity (i.e. no complicated rules or interface) makes it
playable by young children. Unlike most computer games, there is no requirement
for registration or login details, and it has a minimal memory and storage
requirement.
It
is easy to play, no understanding is needed. Whereby, anyone can play which
helps in numeracy. It improves counting skills for children, encourages
competitiveness among them, all-in-all it brings about fantastic family fun.
1.7
LIMITATIONS OF THE STUDY
As
every study has its limitation, the limitations of this study are time
constraints, insufficient skill and the limited access to materials on the
subject on ground.
1.8
DEFINITION OF TERMS
3D
(Computer) Graphics: are graphics that use a three-dimensional representation
of geometric data (often Cartesian) that is stored in the computer for the
purposes of performing calculations and rendering 2D images.
Heuristic:
is any approach to problem solving, learning, or discovery that employs a
practical method not guaranteed to be optimal or perfect but sufficient for the
immediate goals.
AI
(Artificial Intelligence): is the intelligence exhibited by machines or
software. It is the name of the academic field of study which studies how to
create computers and computer software that are capable of intelligent
behavior.
UI
(User Interface): in the industrial design field of human machine interaction,
is the space where interactions between humans and machines occur.
PLATO
System: Programmed Logic for Automatic Teaching Operations was the first
generalized computer assisted instruction system.
PDP-11:
is a series of 16-bit minicomputers sold by Digital Equipment Corporation (DEC)
from 1970 into the 1990s, one of a succession of product in the PDP series.
DirectX:
is a collection of application programming interfaces (APIs) for handling tasks
related to multimedia, especially game programming and video.
OpenGL:
Open Graphics Library is a cross-language, cross-platform application programming
interface (API) for rendering 2D and 3D vector graphics.
Searching:
using a computer to find an item with specified properties (E.g. specified
text) among a collection of items using a search algorithm.
Algorithms:
is a self contained step-by-step set of operations to be performed. Algorithms
exist that perform calculation, data processing, and automated reasoning.
Graphic
User Interface (GUI): is a type of interface that allows users to interact with
electronic devices through graphical icons and visual indicators such as
secondary notation, as opposed to text-based interfaces, typed command labels
or text navigation.
ATI
Rage: is a series of graphics chipsets offering GUI 2D acceleration, video
acceleration, and 3D acceleration.
Matrox
Mystique: the Mystique220 and Mystique are 2D, 3D and video accelerator cards
for personal computers designed by Matrox, using the VGA connector.
S3
ViRGE: the S3 Virtual Reality Graphics Engine (ViRGE) graphics chipset was one
of the first 2D/3D accelerators designed for the mass market.
TOPIC: DESIGN AND IMPLEMENTATION OF A COMPUTERIZED GAME (CASE STUDY LUDO GAME)
Chapters: 1 - 5
Delivery: Email
Delivery: Email
Number of Pages: 67
Price: 3000 NGN
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