CHAPTER
ONE
INTRODUCTION
1.1 BACKGROUND OF THE STUDY
Markus (2008) defines e-learning as a
learning process created by interaction with digitally delivered content,
network-based services and tutoring support. This definition focuses on the
revolutionary impact of network-enabled technology. Adding more details on
methodology: e-learning is any technologically mediated learning using
computers whether from a distance or in face to face classroom
setting (computer assisted learning),
it is a shift from traditional education or training
to ICT-based personalized, flexible,
individual, self-organized, collaborative learning based on a community of
learners, teachers, facilitators, experts”
Central in this definition are two
aspects of e-learning: e-learning as computer assisted learning, and e-learning
as pedagogy for student-centered and collaborative learning. These aspects in
fact summarizes the development of e-learning in time. Early developments in e-learning focused on
computer assisted learning, where part or all of the learning content is
delivered digitally. More recently the pedagogical dimension of e-learning has
become prominent.
Universities are forced to respond to
the emerging developments in information and communication technology (ICT).
The Internet is fast becoming an everyday tool for life activities. The use of
internet for teaching and learning is becoming a normal extension. Students
also have high expectations about the use of ICT in their education. The shift
in learner expectations, changing demographics of learners, and the rapid
development of subject knowledge forms challenges to universities (Ryan et al.,
2000, Alexander, 2001).
E-learning can be defined as the use
of information and communication technology to acquire knowledge and improve
skills at times and on terms defined by each learner in an interactive and
engaging environment. It covers a spectrum of activities from blended and
hybrid learning to learning that is entirely online (distance learning).
E-learning mainly takes the form of online courses, where the dominant learning
technology employed today is a type of system that organizes and delivers these
courses. E-learning models are attempts to develop frameworks to address the
concerns of the learner and present the technology challenges to deliver
effective quality e-learning. When implementing e-learning model, it is very
important not to take too narrow view of what constitutes e-learning and where
its main value might lie. It is very important to widen our vision to what the
added value the technology offer on the learning process. It allows remote
learners to interact with the subject matter, subject material, and with each
other in the form that could not be achieved for learners without technology.
The role of technology is to get remote learners into a position to learn as
though they were in-campus. And arguably, from the pedagogical view, it may
provide a new way to achieve a deep understanding of the subject.
That is to say, using technology to
achieve better outcomes, better engagement and interaction for the new digital
generation, effective assessment and more cost-efficient way of bringing the
learning environment to the learners. E-learning models have evolved from
classroom replication towards models that integrate technology and pedagogical
issues. In this article we illustrate an e-learning model that emphasized the
role of technology in providing electronic access services and rich contents, and
focus on the pedagogical issues such online instructional design and the
creation of online learning communities and social networks.
1.2
OBJECTIVES OF THE STUDY
The main objective of this report is
to design and implement a web-based system that allows interaction between
instructors and students. This involves developing an intuitive user interface
for both instructor and student. Instructors and
students are the external entities to
the system who can log into the system and use the functionality provided by
the system.
Specific Objectives include:
i.) to develop non-expensive
interactive tools like message board tool,
discussion group tool and chat tool to
provide interaction between the student and the instructor,
ii.) to introduce members of the academics to
the concept of e-Learning, online learning and virtual learning,
iii.) to foster better and cordial
interaction among members of the academic community(staff and students), and
iv.) To develop a cost effective and
efficient system (almost free) for
disseminating educational resources
between the students and lecturers.
v.) to design a system with reusable
components, feasibility and
provision for system expansion without
compromising system performance
1.3
STATEMENT OF THE PROBLEM
Electronic learning (e-Learning),
which facilitates education using communications networks, has made learning
possible from anywhere at any time by using the Internet, wide area networks or
local area networks. Notably, e-Learning applications which have become central
to the learning process may be developed using proprietary programming tools.
Meanwhile, the process of acquiring proprietary programming tools, the license
and using them to develop large software application is not only complex but a
huge sum of money is spent on the purchase and license. These have also
affected the widespread and the level of usage of the system. A possible
solution to these problems is to utilize highly flexible open source
application that allows software engineers and institutions the right to reuse,
study, distribute and localize the codes to satisfy user’s requirements.
1.4
SCOPE OF THE STUDY
This study revolves around the design
and implementation of an e-learning system for Yaba Tech students. The system
will be able to get and store student’s profile information, educational
information. Students will be able to access notes and lecture materials
dropped off by the lecturers. They will be able to ask questions and receive
answers during online sessions, submit assignments and get their scores. Due to
some limitations met during the research, the system does not cover the
calculation of the overall grade points at the end of the session.
1.5
JUSTIFICATION OF THE STUDY
This work could be useful for students
or officers in any schooling organization. The system provides a user friendly
system that facilitates quick and efficient learning to cover larger section of
students no matter their location and distance. The software also provides
paperless and cashless transaction solution and also has network based
solutions to operate multiple counters simultaneously in a closed environment.
1.6
ASSUMPTION OF THE STUDY
During the process of data collection,
information relating to e-learning was obtained from Yaba Tech. The information
was collected from the admin staff during the course of my study. Hence, it is
assumed that all the data collected are correct and contains no false
information.
1.7
LIMITATIONS OF THE STUDY
The following are some factors, which
acted as an impeachment or constraints to the progress of the project work;
Lack of Documented materials: It was difficult to start the project
initially because reference materials at my disposal are limited.
b. Financial constraint is another
factors that limited the researcher in owning out this project effectively.
c. Reluctance by the respondents in
giving information fearing that the information sought would be used to
intimidate them or print a negative image about them.
To counter this, I carried a pilot
study to establish the possible cause of non-compliance in filling the
questionnaires and adjusted the questionnaire accordingly. Also I encouraged
the respondents to participate without holding back the information they might
be having as the research instruments would not bear their names.
1.8
RESEARCH QUESTIONS
This research work will be guided by
the following research questions:
i. Why proposing an
e-learning system for the school. Is it really important?
ii. How will the
proposed computer-based system affect the existing conventional system?
iii. Can e-learning be
used to develop any type of skill?
iv. Does it address a
short-term or a long-term learning need?
v. Do participants have
access to needed computer and communications equipment?
vi. Are participants
sufficiently self-motivated for e-learning or self-study modes of learning?
vii. Do target participants’ time
schedules and geographic locations enable
classroom-based learning or other
types of synchronous learning?
1.9
ORGANIZATION OF THE STUDY
The report is organized as follows:
This chapter (chapter 1) gives the
technologies used to deliver distance education, it describes the problem
statement and the main objective of this project.
Chapter 2 gives background information
on distance educations. It details the related literature on e-learning
Chapter 3 gives the methodology and
analysis of the system
Chapter 4 describes the design and
implementation aspects of this proposed and new system.
Chapter 5 concludes the paper with
conclusions and suggestions for future work
1.10
DEFINITION OF TERMS
· E-Learning: is learning utilizing
electronic technologies to access educational curriculum outside of a
traditional classroom. In most cases, it refers to a course, program or degree
delivered completely online.
· Open Source Software: (OSS) is computer
software with its source code made available with a license in which the
copyright holder provides the rights to study, change, and distribute the
software to anyone and forany purpose.
· Intranet: is a private network
accessible only to an organization’s staff. Generally a wide range of
information and services from the organization's internal IT systems are
available that would not be available to the public from the Internet.
· ICT: Information and communications
technology (ICT) is an extended term for information technology (IT) which
stresses the role of unified communications and the integration of
telecommunications (telephone lines and wireless signals), computers as well as
necessary enterprise software, middleware, storage, and audio.
· E-Bulletin board:Electronic bulletin
boards (also known as message boards or as computer forums) are online
communication systems where one can share, request, or discuss information on
just about any subject.
· Web: World Wide Web or the Web, a
hypertext system that operates over the Internet.In computing, a web
application or web app is a client–server computer program in which the client
runs in a web browser.
TOPIC: DEVELOPMENT OF E-LEARNING WEBSITE FOR YABA TECH STUDENTS
Format: MS Word
Chapters: 1 - 5
Delivery: Email
Delivery: Email
Number of Pages: 65
Price: 3000 NGN
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